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Estonia axis history forum
Estonia axis history forum









  1. ESTONIA AXIS HISTORY FORUM HOW TO
  2. ESTONIA AXIS HISTORY FORUM MODS

Germany annexing all of Russia to the Pacific doesn't make sense either. This doesn't make sense even in ahistorical, by the way. Many events that happened in history don't happen in the game, and the AI often reacts in very implausible ways, breaking the feeling of being playing a historical game.įor example, faction joining is a mechanic that has been producing situations that don't make sense for years, like Turkey joining the Chinese United Front or El Salvador joining the Co-Prosperity Sphere. This is where a lot of the alternate history content in vanilla falls face first into the mud, unfortunately.Ĭlick to expand.I think the problem is that historical settings aren't historical enough.

estonia axis history forum

For me, the fun in alternate history content isn't just in how fun it is personally experiencing it directly as the player, but how it can shake up playthroughs when you have AI countries go off the rails. I can already imagine that 99% of the time if you set the Soviet AI to go down the White Guard Civil War focuses, they will fail and the Soviets will remain. The other issue is that a lot of the more 'out there' alt-history content doesn't play well when it's being run by the AI.

estonia axis history forum

If it isn't, then the result isn't particularly fun or engaging either. It was advertised as providing an 'American Theater of World War 2' but it is actually designed to be completed before the big war starts. The main issue I have with the US Civil War content in the game as it stands is that it's just not particularly well designed or interesting in my view. What things like a US Civil War do is provide a COMPLETELY DIFFERENT gameplay scenario and creates more replayability and diversity for those who want it. It would simply result in some numbers changing slightly and have an end effect of the same war we've seen and experienced dozens, hundreds, or thousands of times ending slightly sooner or later than usual. What you say is so unimaginative, uninteresting, and boring that it requires no actual content to represent. Whether it’s cordinating beaches for US/UK/CAN on Dday or getting Germany to assist Italy in N Africa or their home defense.I’d rather the devs start with player/ai operational communication and teamwork vs strategic.Ĭlick to expand.This is the kind of thing that utterly baffles me. I’d much prefer pdx, once Finland and Italy are in and once air and naval combat has had the NSB treatment that land warfare has had, works on improving allied operational logic and communication.

ESTONIA AXIS HISTORY FORUM HOW TO

How to support convoys, which Axis power to kill.Īt a strategic level I’m not sure you can make the conferences and their outcomes interesting in SP. The Allies are making the decision of where to amphibiously land. Germany and Italy and Japan and Hungary are communicating their plans for invasions and allocation of troops.

ESTONIA AXIS HISTORY FORUM MODS

In mp, at least the slower games on speed 1 and 2 that take place over multiple gaming sessions, with historical mods and such, this already does happen. With 17,000 provinces in game, 3.75 years of pre war build up, and likely thousand of land division counters alone writing logic to present sensible dynamic strategies seems impossible.

estonia axis history forum

To really work the “grand strategy” options one would pose to the other allied nations would need to be dynamic to the war situation. The conferences are an interesting idea-but problematic. We aren’t interested in a 2nd US Civil war or British Blackshirts. We want to wonder what starting Barbarossa in May ‘41 may have meant vs mid/late June. The ahistorical scenarios Arheo describes is the alt history me and many of the “historical” people want.











Estonia axis history forum